How I package static assets for my C/Raylib game

So I am currently building a game called Dungeon Designer, the premise of which is you are a company hired by people to design dungeons to prevent heros from stealing the loot that they contain. It’s basically a reverse dungeon crawler. I’m building it in C using raylib Now most games need static assets (such as sprites, audio, etc) in order to work and often times people will just ship the raw files as part of the game. I am personally not a huge fan of that because I just want my games to be very portable, requiring just a single executable (and maybe a library if necessary). ...

December 14, 2025 · Nathan Jacobson